mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Adds complete audio volume controls for all 11 audio systems with master volume. Reorganizes settings window into Video, Audio, and Gameplay tabs for better UX. Audio Features: - Master volume control affecting all audio systems - Individual volume sliders for: Music, Ambient, UI, Combat, Spell, Movement, Footsteps, NPC Voices, Mounts, Activity sounds - Real-time volume adjustment with master volume multiplier - Restore defaults button per tab Technical Changes: - Added getVolumeScale() getters to all audio managers - Integrated all 10 audio managers into renderer (UI, Combat, Spell, Movement added) - Expanded game_screen.hpp with 11 pending volume variables - Reorganized settings window using ImGui tab bars (Video/Audio/Gameplay) - Audio settings uses scrollable child window for 11 volume controls - Settings window expanded to 520x720px to accommodate comprehensive controls
76 lines
2 KiB
C++
76 lines
2 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <cstdint>
|
|
#include <vector>
|
|
#include <chrono>
|
|
|
|
namespace wowee {
|
|
namespace pipeline { class AssetManager; }
|
|
|
|
namespace audio {
|
|
|
|
enum class MountType {
|
|
NONE,
|
|
GROUND, // Horse, wolf, raptor, etc.
|
|
FLYING, // Griffin, wyvern, drake, etc.
|
|
SWIMMING // Sea turtle, etc.
|
|
};
|
|
|
|
struct MountSample {
|
|
std::string path;
|
|
std::vector<uint8_t> data;
|
|
};
|
|
|
|
class MountSoundManager {
|
|
public:
|
|
MountSoundManager();
|
|
~MountSoundManager();
|
|
|
|
bool initialize(pipeline::AssetManager* assets);
|
|
void shutdown();
|
|
void update(float deltaTime);
|
|
|
|
// Called when mounting/dismounting
|
|
void onMount(uint32_t creatureDisplayId, bool isFlying);
|
|
void onDismount();
|
|
|
|
// Update movement state
|
|
void setMoving(bool moving);
|
|
void setFlying(bool flying);
|
|
void setGrounded(bool grounded);
|
|
|
|
bool isMounted() const { return mounted_; }
|
|
void setVolumeScale(float scale) { volumeScale_ = scale; }
|
|
float getVolumeScale() const { return volumeScale_; }
|
|
|
|
private:
|
|
MountType detectMountType(uint32_t creatureDisplayId) const;
|
|
void updateMountSounds();
|
|
void stopAllMountSounds();
|
|
void loadMountSounds();
|
|
bool loadSound(const std::string& path, MountSample& sample);
|
|
|
|
pipeline::AssetManager* assetManager_ = nullptr;
|
|
bool mounted_ = false;
|
|
bool moving_ = false;
|
|
bool flying_ = false;
|
|
MountType currentMountType_ = MountType::NONE;
|
|
uint32_t currentDisplayId_ = 0;
|
|
float volumeScale_ = 1.0f;
|
|
|
|
// Mount sound samples (loaded from MPQ)
|
|
std::vector<MountSample> wingFlapSounds_;
|
|
std::vector<MountSample> wingIdleSounds_;
|
|
std::vector<MountSample> horseBreathSounds_;
|
|
std::vector<MountSample> horseMoveSounds_;
|
|
|
|
// Sound state tracking
|
|
bool playingMovementSound_ = false;
|
|
bool playingIdleSound_ = false;
|
|
std::chrono::steady_clock::time_point lastSoundUpdate_;
|
|
float soundLoopTimer_ = 0.0f;
|
|
};
|
|
|
|
} // namespace audio
|
|
} // namespace wowee
|