Kelsidavis-WoWee/src/rendering
Kelsi 974384c725 Add per-group spatial grid for WMO collision and reduce collision call frequency
Build a 2D triangle grid per WMO group at load time so getFloorHeight and
checkWallCollision only test triangles in nearby cells instead of brute-forcing
all triangles. Also reduce sweep steps (12→4), ground probes (3→1), camera
floor probes (5→2), throttle isInsideWMO to every 10 frames, and early-out
wall collision on first hit.
2026-02-07 15:47:43 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Add per-group spatial grid for WMO collision and reduce collision call frequency 2026-02-07 15:47:43 -08:00
celestial.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
character_preview.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
character_renderer.cpp Fix online interactions, UI, and inventory sync 2026-02-06 18:34:45 -08:00
clouds.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Skip bone computation for off-screen M2 instances, sort by model for batched VAO binds, and eliminate sqrt in distance fade 2026-02-07 14:37:14 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Rewrite minimap to use pre-baked BLP tile textures from MPQ archives 2026-02-04 20:06:27 -08:00
performance_hud.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
renderer.cpp Skip bone computation for off-screen M2 instances, sort by model for batched VAO binds, and eliminate sqrt in distance fade 2026-02-07 14:37:14 -08:00
scene.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Fix online item GUID resolution, async terrain loading, and inventory enrichment 2026-02-06 18:52:28 -08:00
terrain_renderer.cpp Stabilize shadows and soften foliage shadow casting 2026-02-04 16:22:18 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Add spellbook, fix WMO floor clipping, and polish UI/visuals 2026-02-04 11:31:08 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Add per-group spatial grid for WMO collision and reduce collision call frequency 2026-02-07 15:47:43 -08:00
world_map.cpp Add interactive world map with continent/zone navigation 2026-02-04 22:27:45 -08:00