Kelsidavis-WoWee/src
Kelsi 98a64f44d0 Optimize release builds: LTO, -O3, visibility, micro-perf fixes
- CMakeLists.txt: enable LTO for Release, add -O3 and -fvisibility=hidden
- scene: addMesh uses std::move, removeMesh takes const shared_ptr&
- entity: std::move entity into map instead of copy
- clouds: cosf/sinf instead of cos/sin (float math, avoids double promotion)
- game_screen: reserve trainer spell vector before push_back loop
- warden_module/emulator: replace std::endl (121 stream flushes) with '\n'
2026-02-18 20:10:47 -08:00
..
audio Implement MPQ-path sound loading in AudioEngine 2026-02-17 18:52:19 -08:00
auth Reset realm and character lists when switching servers 2026-02-14 19:24:31 -08:00
core Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
game Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
network Fix real bugs found by clang-tidy 2026-02-18 20:02:12 -08:00
pipeline Fix M2 white shell artifact from missing textures, add opacity track support 2026-02-17 23:52:44 -08:00
rendering Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
ui Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00