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42nd procedural texture: hexagonal cell tiling produced by Voronoi over a triangular seed lattice — alternating-row hex seeds at horizontal step sqrt(3)*s and vertical step 1.5*s naturally produce perfect hexagonal Voronoi cells without needing the full pointy-top hex-tile math. Border pixels are detected by ratio of second-nearest / nearest seed distances (1.04x threshold) so border thickness scales naturally with hex size and stays a couple of pixels across the whole image. Useful for beehives, dragon scales, sci-fi panels, magical wards, mosaic tile floors. Defaults to 16-px hex side. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||