Kelsidavis-WoWee/src/core
Kelsi 5a8ab87a78 fix: warmup checks WMO floor proximity, not just terrain existence
Stormwind players stand on WMO floors ~95m above terrain. The previous
check only tested if terrain existed at the spawn XY (it did — far below).
Now checks WMO floor first, then terrain, requiring the ground to be within
15 units of spawn Z. Falls back to tile count after 10s.

Also adds diagnostic logging for useItemBySlot (hearthstone debug).
2026-03-28 11:34:07 -07:00
..
application.cpp fix: warmup checks WMO floor proximity, not just terrain existence 2026-03-28 11:34:07 -07:00
input.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
memory_monitor.cpp fix: animation stutter, resolution crash, memory cap, spell tooltip hints, GO collision 2026-03-10 22:26:50 -07:00
window.cpp fix: enable Vulkan portability drivers on macOS for MoltenVK compatibility 2026-03-23 19:16:12 -07:00