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Stormwind players stand on WMO floors ~95m above terrain. The previous check only tested if terrain existed at the spawn XY (it did — far below). Now checks WMO floor first, then terrain, requiring the ground to be within 15 units of spawn Z. Falls back to tile count after 10s. Also adds diagnostic logging for useItemBySlot (hearthstone debug). |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||