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https://github.com/Kelsidavis/WoWee.git
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- Colored diamond markers rendered at every NPC position on terrain: red for hostile, green for friendly, with vertical pillar for height - Renders through water pipeline (alpha-blended, depth-tested) - Always visible regardless of whether M2 creature model renders - Scales with NPC scale setting for consistent visual size - This guarantees you can always see where NPCs are placed
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
#pragma once
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#include "rendering/vk_frame_data.hpp"
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#include "rendering/terrain_renderer.hpp"
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#include "rendering/m2_renderer.hpp"
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#include "rendering/wmo_renderer.hpp"
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#include "rendering/camera.hpp"
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#include "editor_water.hpp"
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#include "editor_markers.hpp"
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#include "transform_gizmo.hpp"
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#include "object_placer.hpp"
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#include "npc_spawner.hpp"
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#include <vulkan/vulkan.h>
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#include <vk_mem_alloc.h>
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#include <memory>
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namespace wowee {
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namespace pipeline { class AssetManager; }
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namespace rendering { class VkContext; class VkTexture; }
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namespace editor {
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class EditorViewport {
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public:
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EditorViewport();
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~EditorViewport();
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bool initialize(rendering::VkContext* ctx, pipeline::AssetManager* am, rendering::Camera* cam);
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void shutdown();
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bool loadTerrain(const pipeline::TerrainMesh& mesh,
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const std::vector<std::string>& texturePaths,
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int tileX, int tileY);
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void clearTerrain();
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void updateWater(const pipeline::ADTTerrain& terrain, int tileX, int tileY);
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void updateMarkers(const std::vector<PlacedObject>& objects);
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void placeM2(const std::string& path, const glm::vec3& pos, const glm::vec3& rot, float scale);
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void placeWMO(const std::string& path, const glm::vec3& pos, const glm::vec3& rot);
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void clearObjects();
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void rebuildObjects(const std::vector<PlacedObject>& objects,
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const std::vector<CreatureSpawn>& npcs = {});
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void update(float deltaTime);
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void render(VkCommandBuffer cmd);
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// Ghost preview for placement
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void setGhostPreview(const std::string& path, const glm::vec3& pos,
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const glm::vec3& rotDeg, float scale);
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void clearGhostPreview();
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TransformGizmo& getGizmo() { return gizmo_; }
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void setBrushIndicator(const glm::vec3& center, float radius, bool active);
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void setWireframe(bool enabled);
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bool isWireframe() const { return wireframe_; }
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void setClearColor(float r, float g, float b) { clearR_=r; clearG_=g; clearB_=b; }
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void getClearColor(float& r, float& g, float& b) const { r=clearR_; g=clearG_; b=clearB_; }
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void setLightDir(const glm::vec3& d) { lightDir_ = d; }
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glm::vec3 getLightDir() const { return lightDir_; }
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rendering::TerrainRenderer* getTerrainRenderer() { return terrainRenderer_.get(); }
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rendering::M2Renderer* getM2Renderer() { return m2Renderer_.get(); }
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private:
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bool createPerFrameResources();
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void destroyPerFrameResources();
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void updatePerFrameUBO();
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rendering::VkContext* vkCtx_ = nullptr;
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pipeline::AssetManager* assetManager_ = nullptr;
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rendering::Camera* camera_ = nullptr;
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std::unique_ptr<rendering::TerrainRenderer> terrainRenderer_;
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std::unique_ptr<rendering::M2Renderer> m2Renderer_;
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std::unique_ptr<rendering::WMORenderer> wmoRenderer_;
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EditorWater waterRenderer_;
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EditorMarkers markerRenderer_;
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TransformGizmo gizmo_;
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static constexpr uint32_t MAX_FRAMES = 2;
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VkDescriptorSetLayout perFrameSetLayout_ = VK_NULL_HANDLE;
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VkDescriptorPool sceneDescPool_ = VK_NULL_HANDLE;
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VkDescriptorSet perFrameDescSets_[MAX_FRAMES] = {};
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VkBuffer perFrameUBOs_[MAX_FRAMES] = {};
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VmaAllocation perFrameUBOAllocs_[MAX_FRAMES] = {};
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void* perFrameUBOMapped_[MAX_FRAMES] = {};
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std::unique_ptr<rendering::VkTexture> dummyShadowTexture_;
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VkSampler shadowSampler_ = VK_NULL_HANDLE;
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bool wireframe_ = false;
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float clearR_ = 0.15f, clearG_ = 0.15f, clearB_ = 0.2f;
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glm::vec3 lightDir_ = glm::normalize(glm::vec3(0.5f, -1.0f, 0.3f));
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// Ghost preview state
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std::string ghostModelPath_;
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uint32_t ghostModelId_ = 0;
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uint32_t ghostInstanceId_ = 0;
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bool ghostActive_ = false;
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// Brush indicator
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VkBuffer brushVB_ = VK_NULL_HANDLE;
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VmaAllocation brushVBAlloc_ = VK_NULL_HANDLE;
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uint32_t brushVertCount_ = 0;
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bool brushVisible_ = false;
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// NPC position markers (always visible fallback)
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VkBuffer npcMarkerVB_ = VK_NULL_HANDLE;
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VmaAllocation npcMarkerVBAlloc_ = VK_NULL_HANDLE;
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uint32_t npcMarkerVertCount_ = 0;
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};
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} // namespace editor
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} // namespace wowee
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