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- Add triggerShake(magnitude, frequency, duration) to CameraController - Apply envelope-decaying sinusoidal XYZ offset to camera in update() - Handle SMSG_CAMERA_SHAKE opcode in GameHandler dispatch - Translate shakeId to magnitude (minor <50: 0.04, larger: 0.08 world units) - Wire CameraShakeCallback from GameHandler through to CameraController - Shake uses 18Hz oscillation with 30% fade-out envelope at end of duration |
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