Kelsidavis-WoWee/src
Kelsi 9b538861c6 Improve runtime stutter handling and ground clutter performance
- reduce per-tile ground clutter generation pressure and enforce tighter caps to avoid spikes

- remove expensive detail dedupe scans from the hot render path

- add progressive/lazy clutter updates around player movement to smooth frame pacing

- lower noisy runtime INFO logging to DEBUG/throttled paths

- keep terrain/game screen updates responsive while preserving existing behavior
2026-02-21 01:26:16 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
game Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
network Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00
pipeline Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
rendering Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
ui Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00