Kelsidavis-WoWee/include
Kelsi 9b90ab0429 Revert terrain_manager to original finalizeTile to fix water rendering
The incremental advanceFinalization state machine broke water rendering
in ways that couldn't be resolved. Reverted to the original monolithic
finalizeTile approach. The other performance optimizations (bone SSBO
pre-allocation, WMO distance culling, M2 adaptive distance tiers)
are kept.
2026-02-25 02:50:36 -08:00
..
audio Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Reduce logging overhead and reuse WMO culling futures 2026-02-22 06:42:15 -08:00
game Show target buffs/debuffs on target frame and fix stance error message 2026-02-23 06:37:15 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Fix lamp posts as glass and hide distance-only LOD groups when close 2026-02-23 01:54:05 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Revert terrain_manager to original finalizeTile to fix water rendering 2026-02-25 02:50:36 -08:00
ui Fix WMO shadow receiving and enable shadows by default 2026-02-23 08:40:23 -08:00