Kelsidavis-WoWee/include/audio/ui_sound_manager.hpp
Kelsi 9741c8ee7c Implement comprehensive audio control panel with tabbed settings interface
Adds complete audio volume controls for all 11 audio systems with master volume. Reorganizes settings window into Video, Audio, and Gameplay tabs for better UX.

Audio Features:
- Master volume control affecting all audio systems
- Individual volume sliders for: Music, Ambient, UI, Combat, Spell, Movement, Footsteps, NPC Voices, Mounts, Activity sounds
- Real-time volume adjustment with master volume multiplier
- Restore defaults button per tab

Technical Changes:
- Added getVolumeScale() getters to all audio managers
- Integrated all 10 audio managers into renderer (UI, Combat, Spell, Movement added)
- Expanded game_screen.hpp with 11 pending volume variables
- Reorganized settings window using ImGui tab bars (Video/Audio/Gameplay)
- Audio settings uses scrollable child window for 11 volume controls
- Settings window expanded to 520x720px to accommodate comprehensive controls
2026-02-09 17:07:22 -08:00

132 lines
3.3 KiB
C++

#pragma once
#include <vector>
#include <memory>
#include <string>
#include <cstdint>
namespace wowee {
namespace pipeline {
class AssetManager;
}
namespace audio {
class UiSoundManager {
public:
UiSoundManager() = default;
~UiSoundManager() = default;
// Initialization
bool initialize(pipeline::AssetManager* assets);
void shutdown();
// Volume control
void setVolumeScale(float scale);
float getVolumeScale() const { return volumeScale_; }
// Window sounds
void playBagOpen();
void playBagClose();
void playQuestLogOpen();
void playQuestLogClose();
void playCharacterSheetOpen();
void playCharacterSheetClose();
void playAuctionHouseOpen();
void playAuctionHouseClose();
void playGuildBankOpen();
void playGuildBankClose();
// Button sounds
void playButtonClick();
void playMenuButtonClick();
// Quest sounds
void playQuestActivate();
void playQuestComplete();
void playQuestFailed();
void playQuestUpdate();
// Loot sounds
void playLootCoinSmall();
void playLootCoinLarge();
void playLootItem();
// Item sounds
void playDropOnGround();
void playPickupBag();
void playPickupBook();
void playPickupCloth();
void playPickupFood();
void playPickupGem();
// Eating/drinking
void playEating();
void playDrinking();
// Level up
void playLevelUp();
// Error/feedback
void playError();
void playTargetSelect();
void playTargetDeselect();
private:
struct UISample {
std::string path;
std::vector<uint8_t> data;
bool loaded;
};
// Sound libraries
std::vector<UISample> bagOpenSounds_;
std::vector<UISample> bagCloseSounds_;
std::vector<UISample> questLogOpenSounds_;
std::vector<UISample> questLogCloseSounds_;
std::vector<UISample> characterSheetOpenSounds_;
std::vector<UISample> characterSheetCloseSounds_;
std::vector<UISample> auctionOpenSounds_;
std::vector<UISample> auctionCloseSounds_;
std::vector<UISample> guildBankOpenSounds_;
std::vector<UISample> guildBankCloseSounds_;
std::vector<UISample> buttonClickSounds_;
std::vector<UISample> menuButtonSounds_;
std::vector<UISample> questActivateSounds_;
std::vector<UISample> questCompleteSounds_;
std::vector<UISample> questFailedSounds_;
std::vector<UISample> questUpdateSounds_;
std::vector<UISample> lootCoinSmallSounds_;
std::vector<UISample> lootCoinLargeSounds_;
std::vector<UISample> lootItemSounds_;
std::vector<UISample> dropSounds_;
std::vector<UISample> pickupBagSounds_;
std::vector<UISample> pickupBookSounds_;
std::vector<UISample> pickupClothSounds_;
std::vector<UISample> pickupFoodSounds_;
std::vector<UISample> pickupGemSounds_;
std::vector<UISample> eatingSounds_;
std::vector<UISample> drinkingSounds_;
std::vector<UISample> levelUpSounds_;
std::vector<UISample> errorSounds_;
std::vector<UISample> selectTargetSounds_;
std::vector<UISample> deselectTargetSounds_;
// State tracking
float volumeScale_ = 1.0f;
bool initialized_ = false;
// Helper methods
bool loadSound(const std::string& path, UISample& sample, pipeline::AssetManager* assets);
void playSound(const std::vector<UISample>& library);
};
} // namespace audio
} // namespace wowee