Kelsidavis-WoWee/src
Kelsi 9cb6c596d5 fix: face target before casting any targeted spell (not just melee)
Only melee abilities sent MSG_MOVE_SET_FACING before the cast packet.
Ranged spells like Smite used whatever orientation was in movementInfo
from the last movement, causing "target not in front" server rejection.

Now sends a facing update toward the target entity before ANY targeted
spell cast. The server checks a ~180° frontal arc for most spells.
2026-03-28 16:23:27 -07:00
..
addons refactor: remove remaining shadowed arrays in lua_engine, constexpr batch 2026-03-27 15:27:47 -07:00
audio refactor: promote static const arrays to constexpr across audio/core/rendering 2026-03-27 15:31:21 -07:00
auth refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
core fix: suspend gravity for 10s after world entry to prevent WMO fall-through 2026-03-28 15:50:13 -07:00
game fix: face target before casting any targeted spell (not just melee) 2026-03-28 16:23:27 -07:00
network fix: increase packet parse/callback budgets to fix Warden module stall 2026-03-28 10:28:20 -07:00
pipeline fix: load binary DBCs from Data/db/ fallback path 2026-03-28 16:17:59 -07:00
rendering fix: suspend gravity for 10s after world entry to prevent WMO fall-through 2026-03-28 15:50:13 -07:00
ui fix: hearthstone from action bar, far teleport loading screen 2026-03-28 14:55:58 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00