Kelsidavis-WoWee/include
Kelsi 9d1616a11b audio: stop precast sound on spell completion, failure, or interrupt
Add AudioEngine::playSound2DStoppable() + stopSound() so callers can
hold a handle and cancel playback early. SpellSoundManager::playPrecast()
now stores the handle in activePrecastId_; stopPrecast() cuts the sound.

playCast() calls stopPrecast() before playing the release sound, so the
channeling audio never bleeds past cast time. SMSG_SPELL_FAILURE and
SMSG_CAST_FAILED both call stopPrecast() so interrupted casts silence
immediately.
2026-03-09 21:04:24 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
game Implement MSG_RAID_READY_CHECK_CONFIRM and MSG_RAID_READY_CHECK_FINISHED 2026-03-09 20:38:44 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Fix main-thread hang from terrain finalization; two-pass M2 rendering; tile streaming improvements 2026-03-09 20:58:49 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00