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11 lines
196 B
GLSL
11 lines
196 B
GLSL
#version 450
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layout(push_constant) uniform Push {
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float intensity;
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} push;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1.0, 1.0, 1.0, push.intensity * 0.6);
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}
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