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Walks <zoneDir>/zone.json to compute the world AABB the zone occupies, then drops N random creatures and M random objects with positions inside that bbox. Seeded LCG so the same seed always produces the same population — useful for reproducible playtest scenarios and for CI fixtures that need deterministic content. Default flags: --seed 42 --creatures 20 --objects 10. Creatures draw from a small built-in bestiary (Wolf/Boar/Bear/Spider/Bandit/ Kobold/Murloc/Skeleton/Wisp/Goblin/Stag/Crab) with level jitter around a per-name baseline. Objects pick from a generic placeholder prop set (Tree/Boulder/Bush/Stump/Mushroom). Both lists are inline so users can extend them without dragging in the asset browser. Verified: 5-creature 3-object run produces a creatures.json with real names + level-9 wolves + behavior=2 (Wander) + an objects.json with real WMO paths, positions inside the zone bbox, randomized rotation + scale, and unique IDs. Brings command count to 232. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||