mirror of
https://github.com/Kelsidavis/WoWee.git
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- Extend undo/redo to snapshot alpha maps and texture layers alongside heights — texture painting operations are now fully undoable - Bracket paint mode with beginStroke/endStroke like sculpt mode - Fix stale static char buffer in quest objective loop (showed wrong objective's description when editing multiple objectives) - Zero-initialize all quest UI text buffers for null termination safety - Fix unused variable warnings in terrain_editor.cpp
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#include "editor_history.hpp"
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namespace wowee {
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namespace editor {
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ChunkSnapshot EditorHistory::captureChunk(const pipeline::ADTTerrain& terrain, int idx) {
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ChunkSnapshot snap;
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snap.chunkIndex = idx;
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snap.heights = terrain.chunks[idx].heightMap.heights;
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snap.alphaMap = terrain.chunks[idx].alphaMap;
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snap.layers = terrain.chunks[idx].layers;
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return snap;
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}
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void EditorHistory::restoreChunk(pipeline::ADTTerrain& terrain, const ChunkSnapshot& snap) {
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terrain.chunks[snap.chunkIndex].heightMap.heights = snap.heights;
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terrain.chunks[snap.chunkIndex].alphaMap = snap.alphaMap;
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terrain.chunks[snap.chunkIndex].layers = snap.layers;
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}
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bool EditorHistory::snapshotChanged(const ChunkSnapshot& a, const ChunkSnapshot& b) {
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if (a.heights != b.heights) return true;
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if (a.alphaMap != b.alphaMap) return true;
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if (a.layers.size() != b.layers.size()) return true;
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for (size_t i = 0; i < a.layers.size(); i++) {
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if (a.layers[i].textureId != b.layers[i].textureId) return true;
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}
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return false;
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}
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void EditorHistory::beginEdit(const pipeline::ADTTerrain& terrain,
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const std::vector<int>& affectedChunks) {
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pending_ = {};
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pending_.before.reserve(affectedChunks.size());
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for (int idx : affectedChunks) {
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pending_.before.push_back(captureChunk(terrain, idx));
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}
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}
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void EditorHistory::endEdit(const pipeline::ADTTerrain& terrain) {
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pending_.after.reserve(pending_.before.size());
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lastAffected_.clear();
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for (const auto& snap : pending_.before) {
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pending_.after.push_back(captureChunk(terrain, snap.chunkIndex));
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lastAffected_.push_back(snap.chunkIndex);
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}
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bool changed = false;
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for (size_t i = 0; i < pending_.before.size(); i++) {
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if (snapshotChanged(pending_.before[i], pending_.after[i])) {
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changed = true;
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break;
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}
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}
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if (!changed) return;
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undoStack_.push_back(std::move(pending_));
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redoStack_.clear();
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if (undoStack_.size() > MAX_UNDO)
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undoStack_.erase(undoStack_.begin());
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}
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void EditorHistory::undo(pipeline::ADTTerrain& terrain) {
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if (undoStack_.empty()) return;
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auto cmd = std::move(undoStack_.back());
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undoStack_.pop_back();
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lastAffected_.clear();
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for (const auto& snap : cmd.before) {
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restoreChunk(terrain, snap);
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lastAffected_.push_back(snap.chunkIndex);
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}
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redoStack_.push_back(std::move(cmd));
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}
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void EditorHistory::redo(pipeline::ADTTerrain& terrain) {
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if (redoStack_.empty()) return;
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auto cmd = std::move(redoStack_.back());
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redoStack_.pop_back();
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lastAffected_.clear();
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for (const auto& snap : cmd.after) {
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restoreChunk(terrain, snap);
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lastAffected_.push_back(snap.chunkIndex);
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}
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undoStack_.push_back(std::move(cmd));
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}
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void EditorHistory::clear() {
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undoStack_.clear();
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redoStack_.clear();
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lastAffected_.clear();
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}
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} // namespace editor
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} // namespace wowee
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