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Baked NPC textures must be applied to all skin-related texture slots (type 1 char skin, type 2 object skin, type 6 hair) since body parts use different texture slots. Removed separate hair texture lookup as baked textures already include the complete NPC appearance. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||