mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
Architecture fixes for open format data fidelity: - WOT now serializes full doodad/WMO placement arrays (positions, rotations, scale, flags, doodad sets) — was only storing counts, causing all placed objects to be lost on WOT round-trip - WOT loader parses placements back into ADTTerrain for client rendering - WOB Material struct added: preserves WMO material flags, shader type, and blend mode during WMO→WOB conversion (was geometry-only) - WOB doodad rotation: quaternion→euler conversion instead of hardcoded zero (placed doodads inside buildings now retain their orientation) - importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader instead of duplicating 100 lines of parsing code |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||