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Add StandStateCallback to GameHandler, fired when the server confirms a stand state change (SMSG_STANDSTATE_UPDATE). Connect in Application to map the WoW stand state (0-8) to M2 animation IDs on the player character model: - 0 = Stand → anim 0 (Stand) - 1-6 = Sit variants → anim 27 (SitGround) - 7 = Dead → anim 1 (Death) - 8 = Kneel → anim 72 (Kneel) Sit and Kneel animations are looped so the held-pose frame stays visible; Death stays on the final frame. |
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