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Closes the editing loop on the spell-effect-type catalog: dump a
.wsef to JSON, hand-edit effectKind / behaviorFlags / baseAmount
(e.g. tag a server-custom effect ID as Damage kind, add
IgnoresImmunities to a custom dispel, retune ScriptedHeal's
default baseAmount), re-import to a byte-identical binary.
Two dual-encoded fields:
- effectKind: int 0..9 OR "damage" / "heal" / "aura" /
"energize" / "trigger" / "movement" / "summon" / "dispel"
/ "dummy" / "misc"
- behaviorFlags: int bitfield OR pipe-separated label string
("RequiresTarget|IsHostileEffect|TriggersGCD"). Importer
prefers int form when both present so unknown bits round-
trip losslessly.
Verified byte-identical round-trip on all three presets
(damage / healing / aura). CLI flag count 994 -> 996.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||