Kelsidavis-WoWee/include/pipeline
Kelsi d7e2b26af7 Unify asset system: one asset set, always high-res
Remove HDPackManager, expansion overlay manifests, and BLP size-comparison
logic. Assets now resolve through a single manifest with a simple override
directory (Data/override/) for future HD upgrades.
2026-02-15 04:18:34 -08:00
..
adt_loader.hpp Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles 2026-02-14 20:20:43 -08:00
asset_manager.hpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
asset_manifest.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
dbc_layout.hpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
dbc_loader.hpp Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
mpq_manager.hpp Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries 2026-02-12 16:29:36 -08:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_loader.hpp Add WMO portal culling infrastructure and fix single-player character flow 2026-02-05 15:31:00 -08:00