Kelsidavis-WoWee/include
Kelsi 661f7e3e8d feat: add persistent combat log window (/combatlog or /cl)
Stores up to 500 combat events in a rolling deque alongside the existing
floating combat text. Events are populated via the existing addCombatText()
call site, resolving attacker/target names from the entity manager and
player name cache at event time.

- CombatLogEntry struct in spell_defines.hpp (type, amount, spellId,
  isPlayerSource, timestamp, sourceName, targetName)
- getCombatLog() / clearCombatLog() accessors on GameHandler
- renderCombatLog() in GameScreen: scrollable two-column table (Time +
  Event), color-coded by event category, with Damage/Healing/Misc filter
  checkboxes, auto-scroll toggle, and Clear button
- /combatlog (/cl) chat command toggles the window
2026-03-12 11:00:10 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline 2026-03-10 22:45:47 -07:00
game feat: add persistent combat log window (/combatlog or /cl) 2026-03-12 11:00:10 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering refactor: consolidate QueryTimer struct to shared header 2026-03-11 11:42:01 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui feat: add persistent combat log window (/combatlog or /cl) 2026-03-12 11:00:10 -07:00