Kelsidavis-WoWee/include/pipeline/asset_manager.hpp
Kelsi 19652ae521
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Add purgeExtractedAssets() to clear all extracted asset data from disk
2026-02-28 09:07:47 -08:00

175 lines
5.1 KiB
C++

#pragma once
#include "pipeline/blp_loader.hpp"
#include "pipeline/dbc_loader.hpp"
#include "pipeline/asset_manifest.hpp"
#include "pipeline/loose_file_reader.hpp"
#include <memory>
#include <string>
#include <vector>
#include <map>
#include <mutex>
namespace wowee {
namespace pipeline {
/**
* AssetManager - Unified interface for loading WoW assets
*
* Reads pre-extracted loose files indexed by manifest.json.
* Supports an override directory (Data/override/) checked before the manifest
* for HD textures, custom content, or mod overrides.
* Use the asset_extract tool to extract MPQ archives first.
* All reads are fully parallel (no serialization mutex needed).
*/
class AssetManager {
public:
AssetManager();
~AssetManager();
/**
* Initialize asset manager
* @param dataPath Path to directory containing manifest.json and extracted assets
* @return true if initialization succeeded
*/
bool initialize(const std::string& dataPath);
/**
* Shutdown and cleanup
*/
void shutdown();
/**
* Check if asset manager is initialized
*/
bool isInitialized() const { return initialized; }
const std::string& getDataPath() const { return dataPath; }
/**
* Load a BLP texture
* @param path Virtual path to BLP file (e.g., "Textures\\Minimap\\Background.blp")
* @return BLP image (check isValid())
*/
BLPImage loadTexture(const std::string& path);
/**
* Set expansion-specific data path for CSV DBC lookup.
* When set, loadDBC() checks expansionDataPath/db/Name.csv before
* falling back to the manifest (binary DBC from extracted MPQs).
*/
void setExpansionDataPath(const std::string& path);
/**
* Load a DBC file
* @param name DBC file name (e.g., "Map.dbc")
* @return Loaded DBC file (check isLoaded())
*/
std::shared_ptr<DBCFile> loadDBC(const std::string& name);
/**
* Get a cached DBC file
* @param name DBC file name
* @return Cached DBC or nullptr if not loaded
*/
std::shared_ptr<DBCFile> getDBC(const std::string& name) const;
/**
* Check if a file exists
* @param path Virtual file path
* @return true if file exists
*/
bool fileExists(const std::string& path) const;
/**
* Read raw file data
* @param path Virtual file path
* @return File contents (empty if not found)
*/
std::vector<uint8_t> readFile(const std::string& path) const;
/**
* Read optional file data without warning spam.
* Intended for probe-style lookups (e.g. external .anim variants).
* @param path Virtual file path
* @return File contents (empty if not found)
*/
std::vector<uint8_t> readFileOptional(const std::string& path) const;
/**
* Get loaded DBC count
*/
size_t getLoadedDBCCount() const { return dbcCache.size(); }
/**
* Get file cache stats
*/
size_t getFileCacheSize() const { return fileCacheTotalBytes; }
size_t getFileCacheHits() const { return fileCacheHits; }
size_t getFileCacheMisses() const { return fileCacheMisses; }
/**
* Clear all cached resources
*/
void clearCache();
/**
* Clear only DBC cache (forces reload on next loadDBC call)
*/
void clearDBCCache();
/**
* Delete all extracted asset files from the data directory on disk.
* Removes extracted subdirectories (db, character, creature, terrain, etc.),
* manifest.json, override dir, and expansion-specific extracted assets.
* After calling this, initialize() will fail until assets are re-extracted.
* @return Number of entries removed
*/
size_t purgeExtractedAssets();
private:
bool initialized = false;
std::string dataPath;
std::string expansionDataPath_; // e.g. "Data/expansions/wotlk"
std::string overridePath_; // e.g. "Data/override"
// Base manifest (loaded from dataPath/manifest.json)
AssetManifest manifest_;
LooseFileReader looseReader_;
/**
* Resolve filesystem path: check override dir first, then base manifest.
* Returns empty string if not found.
*/
std::string resolveFile(const std::string& normalizedPath) const;
mutable std::mutex cacheMutex;
std::map<std::string, std::shared_ptr<DBCFile>> dbcCache;
// File cache (LRU, dynamic budget based on system RAM)
struct CachedFile {
std::vector<uint8_t> data;
uint64_t lastAccessTime;
};
mutable std::map<std::string, CachedFile> fileCache;
mutable size_t fileCacheTotalBytes = 0;
mutable uint64_t fileCacheAccessCounter = 0;
mutable size_t fileCacheHits = 0;
mutable size_t fileCacheMisses = 0;
mutable size_t fileCacheBudget = 1024 * 1024 * 1024; // Dynamic, starts at 1GB
void setupFileCacheBudget();
/**
* Try to load a PNG override for a BLP path.
* Returns valid BLPImage if PNG found, invalid otherwise.
*/
BLPImage tryLoadPngOverride(const std::string& normalizedPath) const;
/**
* Normalize path for case-insensitive lookup
*/
std::string normalizePath(const std::string& path) const;
};
} // namespace pipeline
} // namespace wowee