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36th procedural texture: scattered ice nuclei with 6-spike rosettes radiating at 60 deg intervals. Each spike's pixel intensity falls linearly from full at the seed to zero at the end of the ray, so spikes fade naturally into the background. Per-seed angular jitter prevents all rosettes from aligning to the same orientation. Useful for winter zones, ice biomes, frosted-window decals, magical cold-effect overlays. Defaults to 80 seeds with 18-px rays in 256x256. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||