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63rd procedural mesh primitive. The first to explicitly compose a *scene* of multiple objects rather than a single structure: an N×M×K arrangement of cube crates with a small gap between each so they read as discrete shipping boxes rather than one merged solid. Default 2×2×2 = 8 crates with 0.40 m sides on a 0.02 m gap gives a tight pyramidal pile. Larger configurations (e.g. 4×3×2 = 24 crates) read as warehouse pallets. Uses every shared helper added this batch — addFlatBox for each crate, finalizeAsSingleBatch for the trailing batch, stripExt for the .wom suffix, parseOptInt/Float for the optional dimension args. Each crate emits the standard 24-vert / 12-tri box, so an N×M×K stack is a clean N*M*K-multiple in vertices and triangles. Useful for warehouses, cargo holds, dock loading bays, market stalls, dwarven mining caches, pirate stash piles. Watertight under weld — the gap keeps adjacent crates from sharing corner positions. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||