Kelsidavis-WoWee/tools
Kelsi a20e795ddb feat(editor): add --export-woc-obj for collision-mesh visualization
WOC is the open collision format used for movement queries. When the
player gets stuck or walks somewhere they shouldn't, you need to SEE
the mesh — eyeballing flag bits in --info-woc only goes so far.

  wowee_editor --export-woc-obj custom_zones/Z/Z_30_30.woc

Each flag class gets its own OBJ 'g' block so designers can hide
categories independently in Blender to debug:
  - walkable / steep / water / indoor / nonwalkable
  - and combinations like 'walkable_water' for shallow swimable areas

Implementation notes:
- Triangle-soup topology preserved (no vertex dedupe). Adjacent
  triangles often have different flags; deduping would merge
  categories and lose the boundary.
- Bucket by exact flag value (uint8) so combination flags become
  their own group rather than counting twice.
- Index math: triangle t vertex k -> OBJ index (t*3 + k + 1).
- Header comment preserves source path, triangle counts, walkable/
  steep counts, and tile (x, y) for provenance.

Verified on a freshly-scaffolded zone's auto-built WOC (32768
triangles, all walkable on flat terrain): export reports
'1 flag class(es)', single 'g walkable' block in the OBJ, last
face index correctly = 32768*3 = 98304.
2026-05-06 12:22:31 -07:00
..
asset_extract feat(extract): --purge-proprietary --json for machine-readable purge report 2026-05-06 11:32:42 -07:00
auth_login_probe Auth: include CRC in legacy proof; extend Turtle integrity set 2026-02-13 01:41:59 -08:00
auth_probe Add authenticator opcode support + auth_probe tool 2026-02-13 00:55:36 -08:00
blp_convert Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
dbc_to_csv tools: fix DBC string-column detection false positives in both dbc_to_csv and asset_extract 2026-03-10 03:49:06 -07:00
editor feat(editor): add --export-woc-obj for collision-mesh visualization 2026-05-06 12:22:31 -07:00
asset_pipeline_gui.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
backup_assets.sh Fix macOS build process and make shell scripts cross-platform 2026-02-23 18:35:53 -08:00
diff_classic_turtle_opcodes.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
gen_opcode_registry.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
generate_ffx_sdk_vk_permutations.sh Fix FSR3 permutation script failures on arm64 Linux and Windows 2026-03-09 13:11:03 -07:00
m2_viewer.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
opcode_map_utils.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
validate_opcode_maps.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00