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Icon==6 and text=="GOSSIP_OPTION_BANKER" both sent BANKER_ACTIVATE independently. Banking NPCs match both, so the packet was sent twice — some servers toggle the bank window open then closed. Added sentBanker guard so only one packet is sent. Also extracts classifyGossipQuests() from two identical 30-line blocks in handleGossipMessage and handleQuestgiverQuestList. The icon→status mapping (5/6/10=completable, 3/4=incomplete, 2/7/8=available) is now in one place with a why-comment explaining these are protocol-defined. |
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