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The character-list level update loop used 'return' instead of 'break', exiting the handler lambda before the level-up chat message, sound effect, callback, and PLAYER_LEVEL_UP event could fire. Since the player GUID is always in the character list, the notification code was effectively dead — players never saw "You have reached level N!". |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||