Kelsidavis-WoWee/src
Kelsi a2340dd702 fix: level-up notification never fired — early return skipped it
The character-list level update loop used 'return' instead of 'break',
exiting the handler lambda before the level-up chat message, sound
effect, callback, and PLAYER_LEVEL_UP event could fire. Since the
player GUID is always in the character list, the notification code
was effectively dead — players never saw "You have reached level N!".
2026-03-29 19:00:54 -07:00
..
addons refactor: remove remaining shadowed arrays in lua_engine, constexpr batch 2026-03-27 15:27:47 -07:00
audio refactor: promote static const arrays to constexpr across audio/core/rendering 2026-03-27 15:31:21 -07:00
auth refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
core fix: suspend gravity for 10s after world entry to prevent WMO fall-through 2026-03-28 15:50:13 -07:00
game fix: level-up notification never fired — early return skipped it 2026-03-29 19:00:54 -07:00
network fix: increase packet parse/callback budgets to fix Warden module stall 2026-03-28 10:28:20 -07:00
pipeline fix: load binary DBCs from Data/db/ fallback path 2026-03-28 16:17:59 -07:00
rendering fix: suspend gravity for 10s after world entry to prevent WMO fall-through 2026-03-28 15:50:13 -07:00
ui cleanup: remove dead pos=0 reassignment and demote chat logs to DEBUG 2026-03-29 18:11:49 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00