Kelsidavis-WoWee/tools/editor/wowee_terrain.cpp
Kelsi ca15da5e9b feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
Architecture fixes for open format data fidelity:

- WOT now serializes full doodad/WMO placement arrays (positions,
  rotations, scale, flags, doodad sets) — was only storing counts,
  causing all placed objects to be lost on WOT round-trip
- WOT loader parses placements back into ADTTerrain for client rendering
- WOB Material struct added: preserves WMO material flags, shader type,
  and blend mode during WMO→WOB conversion (was geometry-only)
- WOB doodad rotation: quaternion→euler conversion instead of hardcoded
  zero (placed doodads inside buildings now retain their orientation)
- importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader
  instead of duplicating 100 lines of parsing code
2026-05-05 14:44:46 -07:00

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#include "wowee_terrain.hpp"
#include "pipeline/wowee_terrain_loader.hpp"
#include "core/logger.hpp"
#include "stb_image_write.h"
#include <nlohmann/json.hpp>
#include <fstream>
#include <filesystem>
#include <cstring>
namespace wowee {
namespace editor {
bool WoweeTerrain::exportOpen(const pipeline::ADTTerrain& terrain,
const std::string& basePath, int tileX, int tileY) {
namespace fs = std::filesystem;
fs::create_directories(fs::path(basePath).parent_path());
// Export binary heightmap (.whm = Wowee HeightMap)
// Format: 256 chunks × 145 floats = 37120 floats (148480 bytes)
std::string hmPath = basePath + ".whm";
{
std::ofstream f(hmPath, std::ios::binary);
if (!f) return false;
// Header: "WHM1" + chunkCount(4) + vertsPerChunk(4)
uint32_t magic = 0x314D4857; // "WHM1"
uint32_t chunks = 256, verts = 145;
f.write(reinterpret_cast<const char*>(&magic), 4);
f.write(reinterpret_cast<const char*>(&chunks), 4);
f.write(reinterpret_cast<const char*>(&verts), 4);
// Per-chunk: baseHeight(4) + heights[145](580) + alphaSize(4) + alphaData(N)
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
float base = chunk.position[2];
f.write(reinterpret_cast<const char*>(&base), 4);
f.write(reinterpret_cast<const char*>(chunk.heightMap.heights.data()), 145 * 4);
uint32_t alphaSize = static_cast<uint32_t>(chunk.alphaMap.size());
f.write(reinterpret_cast<const char*>(&alphaSize), 4);
if (alphaSize > 0) {
f.write(reinterpret_cast<const char*>(chunk.alphaMap.data()), alphaSize);
}
}
}
// Export JSON metadata (.wot = Wowee Open Terrain)
std::string jsonPath = basePath + ".wot";
{
nlohmann::json j;
j["format"] = "wot-1.0";
j["editor"] = "wowee-editor-1.0.0";
j["tileX"] = tileX;
j["tileY"] = tileY;
j["chunkGrid"] = {16, 16};
j["vertsPerChunk"] = 145;
j["heightmapFile"] = fs::path(hmPath).filename().string();
j["tileSize"] = 533.33333f;
j["chunkSize"] = 33.33333f;
nlohmann::json texArr = nlohmann::json::array();
for (const auto& tex : terrain.textures) texArr.push_back(tex);
j["textures"] = texArr;
nlohmann::json chunkArr = nlohmann::json::array();
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
nlohmann::json cl;
nlohmann::json layerIds = nlohmann::json::array();
for (const auto& layer : chunk.layers) layerIds.push_back(layer.textureId);
cl["layers"] = layerIds;
cl["holes"] = chunk.holes;
bool hasAlpha = false;
for (size_t li = 1; li < chunk.layers.size(); li++)
if (chunk.layers[li].useAlpha()) { hasAlpha = true; break; }
cl["hasAlpha"] = hasAlpha;
chunkArr.push_back(cl);
}
j["chunkLayers"] = chunkArr;
nlohmann::json waterArr = nlohmann::json::array();
for (int ci = 0; ci < 256; ci++) {
const auto& water = terrain.waterData[ci];
if (water.hasWater()) {
waterArr.push_back({{"chunk", ci},
{"type", water.layers[0].liquidType},
{"height", water.layers[0].maxHeight}});
} else {
waterArr.push_back(nullptr);
}
}
j["water"] = waterArr;
// Doodad placements (M2 models on terrain)
nlohmann::json doodadNames = nlohmann::json::array();
for (const auto& n : terrain.doodadNames) doodadNames.push_back(n);
j["doodadNames"] = doodadNames;
nlohmann::json doodads = nlohmann::json::array();
for (const auto& dp : terrain.doodadPlacements) {
doodads.push_back({
{"nameId", dp.nameId}, {"uniqueId", dp.uniqueId},
{"pos", {dp.position[0], dp.position[1], dp.position[2]}},
{"rot", {dp.rotation[0], dp.rotation[1], dp.rotation[2]}},
{"scale", dp.scale}, {"flags", dp.flags}
});
}
j["doodads"] = doodads;
// WMO placements (buildings on terrain)
nlohmann::json wmoNames = nlohmann::json::array();
for (const auto& n : terrain.wmoNames) wmoNames.push_back(n);
j["wmoNames"] = wmoNames;
nlohmann::json wmos = nlohmann::json::array();
for (const auto& wp : terrain.wmoPlacements) {
wmos.push_back({
{"nameId", wp.nameId}, {"uniqueId", wp.uniqueId},
{"pos", {wp.position[0], wp.position[1], wp.position[2]}},
{"rot", {wp.rotation[0], wp.rotation[1], wp.rotation[2]}},
{"flags", wp.flags}, {"doodadSet", wp.doodadSet}
});
}
j["wmos"] = wmos;
std::ofstream f(jsonPath);
if (!f) return false;
f << j.dump(2) << "\n";
}
LOG_INFO("Open terrain exported: ", basePath, " (.wot + .whm)");
return true;
}
bool WoweeTerrain::exportNormalMap(const pipeline::ADTTerrain& terrain,
const std::string& path) {
// Export 129x129 normal map as RGB PNG
constexpr int res = 129;
std::vector<uint8_t> pixels(res * res * 3);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
const auto& chunk = terrain.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
int row = v / 17, col = v % 17;
if (col > 8) continue;
int px = cx * 8 + col, py = cy * 8 + row;
if (px >= res || py >= res) continue;
int ni = v * 3;
float nx = static_cast<float>(chunk.normals[ni]) / 127.0f;
float ny = static_cast<float>(chunk.normals[ni + 1]) / 127.0f;
float nz = static_cast<float>(chunk.normals[ni + 2]) / 127.0f;
int idx = (py * res + px) * 3;
pixels[idx] = static_cast<uint8_t>((nx * 0.5f + 0.5f) * 255);
pixels[idx + 1] = static_cast<uint8_t>((ny * 0.5f + 0.5f) * 255);
pixels[idx + 2] = static_cast<uint8_t>((nz * 0.5f + 0.5f) * 255);
}
}
}
stbi_write_png(path.c_str(), res, res, 3, pixels.data(), res * 3);
return true;
}
bool WoweeTerrain::exportHeightmapPreview(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 129;
std::vector<uint8_t> pixels(res * res);
float minH = 1e30f, maxH = -1e30f;
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
float h = chunk.position[2] + chunk.heightMap.heights[v];
minH = std::min(minH, h);
maxH = std::max(maxH, h);
}
}
float range = std::max(1.0f, maxH - minH);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
const auto& chunk = terrain.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
int row = v / 17, col = v % 17;
if (col > 8) continue;
int px = cx * 8 + col, py = cy * 8 + row;
if (px >= res || py >= res) continue;
float h = chunk.position[2] + chunk.heightMap.heights[v];
float t = (h - minH) / range;
pixels[py * res + px] = static_cast<uint8_t>(t * 255.0f);
}
}
}
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
bool WoweeTerrain::exportWaterMask(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 16; // One pixel per chunk
std::vector<uint8_t> pixels(res * res);
for (int ci = 0; ci < 256; ci++)
pixels[ci] = terrain.waterData[ci].hasWater() ? 255 : 0;
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
bool WoweeTerrain::exportHoleMask(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 16;
std::vector<uint8_t> pixels(res * res);
for (int ci = 0; ci < 256; ci++)
pixels[ci] = (terrain.chunks[ci].holes != 0) ? 255 : 0;
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
int WoweeTerrain::exportAlphaMaps(const pipeline::ADTTerrain& terrain,
const std::string& outputDir) {
namespace fs = std::filesystem;
fs::create_directories(outputDir);
int exported = 0;
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
for (size_t li = 1; li < chunk.layers.size(); li++) {
if (!chunk.layers[li].useAlpha()) continue;
size_t off = chunk.layers[li].offsetMCAL;
if (off + 4096 > chunk.alphaMap.size()) continue;
std::string path = outputDir + "/chunk_" + std::to_string(ci) +
"_layer_" + std::to_string(li) + ".png";
stbi_write_png(path.c_str(), 64, 64, 1,
chunk.alphaMap.data() + off, 64);
exported++;
}
}
return exported;
}
bool WoweeTerrain::importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain) {
return pipeline::WoweeTerrainLoader::load(basePath, terrain);
}
} // namespace editor
} // namespace wowee