mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
Architecture fixes for open format data fidelity: - WOT now serializes full doodad/WMO placement arrays (positions, rotations, scale, flags, doodad sets) — was only storing counts, causing all placed objects to be lost on WOT round-trip - WOT loader parses placements back into ADTTerrain for client rendering - WOB Material struct added: preserves WMO material flags, shader type, and blend mode during WMO→WOB conversion (was geometry-only) - WOB doodad rotation: quaternion→euler conversion instead of hardcoded zero (placed doodads inside buildings now retain their orientation) - importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader instead of duplicating 100 lines of parsing code
255 lines
9.9 KiB
C++
255 lines
9.9 KiB
C++
#include "wowee_terrain.hpp"
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#include "pipeline/wowee_terrain_loader.hpp"
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#include "core/logger.hpp"
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#include "stb_image_write.h"
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include <filesystem>
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#include <cstring>
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namespace wowee {
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namespace editor {
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bool WoweeTerrain::exportOpen(const pipeline::ADTTerrain& terrain,
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const std::string& basePath, int tileX, int tileY) {
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namespace fs = std::filesystem;
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fs::create_directories(fs::path(basePath).parent_path());
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// Export binary heightmap (.whm = Wowee HeightMap)
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// Format: 256 chunks × 145 floats = 37120 floats (148480 bytes)
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std::string hmPath = basePath + ".whm";
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{
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std::ofstream f(hmPath, std::ios::binary);
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if (!f) return false;
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// Header: "WHM1" + chunkCount(4) + vertsPerChunk(4)
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uint32_t magic = 0x314D4857; // "WHM1"
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uint32_t chunks = 256, verts = 145;
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f.write(reinterpret_cast<const char*>(&magic), 4);
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f.write(reinterpret_cast<const char*>(&chunks), 4);
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f.write(reinterpret_cast<const char*>(&verts), 4);
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// Per-chunk: baseHeight(4) + heights[145](580) + alphaSize(4) + alphaData(N)
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for (int ci = 0; ci < 256; ci++) {
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const auto& chunk = terrain.chunks[ci];
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float base = chunk.position[2];
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f.write(reinterpret_cast<const char*>(&base), 4);
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f.write(reinterpret_cast<const char*>(chunk.heightMap.heights.data()), 145 * 4);
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uint32_t alphaSize = static_cast<uint32_t>(chunk.alphaMap.size());
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f.write(reinterpret_cast<const char*>(&alphaSize), 4);
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if (alphaSize > 0) {
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f.write(reinterpret_cast<const char*>(chunk.alphaMap.data()), alphaSize);
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}
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}
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}
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// Export JSON metadata (.wot = Wowee Open Terrain)
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std::string jsonPath = basePath + ".wot";
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{
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nlohmann::json j;
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j["format"] = "wot-1.0";
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j["editor"] = "wowee-editor-1.0.0";
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j["tileX"] = tileX;
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j["tileY"] = tileY;
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j["chunkGrid"] = {16, 16};
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j["vertsPerChunk"] = 145;
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j["heightmapFile"] = fs::path(hmPath).filename().string();
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j["tileSize"] = 533.33333f;
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j["chunkSize"] = 33.33333f;
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nlohmann::json texArr = nlohmann::json::array();
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for (const auto& tex : terrain.textures) texArr.push_back(tex);
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j["textures"] = texArr;
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nlohmann::json chunkArr = nlohmann::json::array();
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for (int ci = 0; ci < 256; ci++) {
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const auto& chunk = terrain.chunks[ci];
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nlohmann::json cl;
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nlohmann::json layerIds = nlohmann::json::array();
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for (const auto& layer : chunk.layers) layerIds.push_back(layer.textureId);
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cl["layers"] = layerIds;
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cl["holes"] = chunk.holes;
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bool hasAlpha = false;
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for (size_t li = 1; li < chunk.layers.size(); li++)
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if (chunk.layers[li].useAlpha()) { hasAlpha = true; break; }
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cl["hasAlpha"] = hasAlpha;
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chunkArr.push_back(cl);
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}
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j["chunkLayers"] = chunkArr;
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nlohmann::json waterArr = nlohmann::json::array();
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for (int ci = 0; ci < 256; ci++) {
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const auto& water = terrain.waterData[ci];
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if (water.hasWater()) {
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waterArr.push_back({{"chunk", ci},
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{"type", water.layers[0].liquidType},
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{"height", water.layers[0].maxHeight}});
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} else {
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waterArr.push_back(nullptr);
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}
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}
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j["water"] = waterArr;
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// Doodad placements (M2 models on terrain)
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nlohmann::json doodadNames = nlohmann::json::array();
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for (const auto& n : terrain.doodadNames) doodadNames.push_back(n);
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j["doodadNames"] = doodadNames;
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nlohmann::json doodads = nlohmann::json::array();
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for (const auto& dp : terrain.doodadPlacements) {
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doodads.push_back({
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{"nameId", dp.nameId}, {"uniqueId", dp.uniqueId},
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{"pos", {dp.position[0], dp.position[1], dp.position[2]}},
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{"rot", {dp.rotation[0], dp.rotation[1], dp.rotation[2]}},
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{"scale", dp.scale}, {"flags", dp.flags}
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});
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}
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j["doodads"] = doodads;
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// WMO placements (buildings on terrain)
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nlohmann::json wmoNames = nlohmann::json::array();
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for (const auto& n : terrain.wmoNames) wmoNames.push_back(n);
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j["wmoNames"] = wmoNames;
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nlohmann::json wmos = nlohmann::json::array();
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for (const auto& wp : terrain.wmoPlacements) {
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wmos.push_back({
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{"nameId", wp.nameId}, {"uniqueId", wp.uniqueId},
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{"pos", {wp.position[0], wp.position[1], wp.position[2]}},
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{"rot", {wp.rotation[0], wp.rotation[1], wp.rotation[2]}},
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{"flags", wp.flags}, {"doodadSet", wp.doodadSet}
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});
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}
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j["wmos"] = wmos;
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std::ofstream f(jsonPath);
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if (!f) return false;
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f << j.dump(2) << "\n";
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}
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LOG_INFO("Open terrain exported: ", basePath, " (.wot + .whm)");
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return true;
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}
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bool WoweeTerrain::exportNormalMap(const pipeline::ADTTerrain& terrain,
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const std::string& path) {
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// Export 129x129 normal map as RGB PNG
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constexpr int res = 129;
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std::vector<uint8_t> pixels(res * res * 3);
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for (int cy = 0; cy < 16; cy++) {
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for (int cx = 0; cx < 16; cx++) {
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const auto& chunk = terrain.chunks[cy * 16 + cx];
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if (!chunk.hasHeightMap()) continue;
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for (int v = 0; v < 145; v++) {
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int row = v / 17, col = v % 17;
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if (col > 8) continue;
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int px = cx * 8 + col, py = cy * 8 + row;
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if (px >= res || py >= res) continue;
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int ni = v * 3;
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float nx = static_cast<float>(chunk.normals[ni]) / 127.0f;
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float ny = static_cast<float>(chunk.normals[ni + 1]) / 127.0f;
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float nz = static_cast<float>(chunk.normals[ni + 2]) / 127.0f;
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int idx = (py * res + px) * 3;
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pixels[idx] = static_cast<uint8_t>((nx * 0.5f + 0.5f) * 255);
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pixels[idx + 1] = static_cast<uint8_t>((ny * 0.5f + 0.5f) * 255);
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pixels[idx + 2] = static_cast<uint8_t>((nz * 0.5f + 0.5f) * 255);
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}
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}
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}
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stbi_write_png(path.c_str(), res, res, 3, pixels.data(), res * 3);
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return true;
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}
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bool WoweeTerrain::exportHeightmapPreview(const pipeline::ADTTerrain& terrain,
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const std::string& path) {
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constexpr int res = 129;
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std::vector<uint8_t> pixels(res * res);
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float minH = 1e30f, maxH = -1e30f;
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for (int ci = 0; ci < 256; ci++) {
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const auto& chunk = terrain.chunks[ci];
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if (!chunk.hasHeightMap()) continue;
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for (int v = 0; v < 145; v++) {
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float h = chunk.position[2] + chunk.heightMap.heights[v];
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minH = std::min(minH, h);
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maxH = std::max(maxH, h);
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}
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}
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float range = std::max(1.0f, maxH - minH);
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for (int cy = 0; cy < 16; cy++) {
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for (int cx = 0; cx < 16; cx++) {
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const auto& chunk = terrain.chunks[cy * 16 + cx];
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if (!chunk.hasHeightMap()) continue;
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for (int v = 0; v < 145; v++) {
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int row = v / 17, col = v % 17;
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if (col > 8) continue;
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int px = cx * 8 + col, py = cy * 8 + row;
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if (px >= res || py >= res) continue;
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float h = chunk.position[2] + chunk.heightMap.heights[v];
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float t = (h - minH) / range;
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pixels[py * res + px] = static_cast<uint8_t>(t * 255.0f);
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}
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}
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}
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std::filesystem::create_directories(std::filesystem::path(path).parent_path());
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stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
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return true;
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}
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bool WoweeTerrain::exportWaterMask(const pipeline::ADTTerrain& terrain,
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const std::string& path) {
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constexpr int res = 16; // One pixel per chunk
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std::vector<uint8_t> pixels(res * res);
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for (int ci = 0; ci < 256; ci++)
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pixels[ci] = terrain.waterData[ci].hasWater() ? 255 : 0;
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std::filesystem::create_directories(std::filesystem::path(path).parent_path());
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stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
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return true;
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}
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bool WoweeTerrain::exportHoleMask(const pipeline::ADTTerrain& terrain,
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const std::string& path) {
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constexpr int res = 16;
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std::vector<uint8_t> pixels(res * res);
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for (int ci = 0; ci < 256; ci++)
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pixels[ci] = (terrain.chunks[ci].holes != 0) ? 255 : 0;
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std::filesystem::create_directories(std::filesystem::path(path).parent_path());
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stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
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return true;
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}
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int WoweeTerrain::exportAlphaMaps(const pipeline::ADTTerrain& terrain,
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const std::string& outputDir) {
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namespace fs = std::filesystem;
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fs::create_directories(outputDir);
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int exported = 0;
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for (int ci = 0; ci < 256; ci++) {
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const auto& chunk = terrain.chunks[ci];
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for (size_t li = 1; li < chunk.layers.size(); li++) {
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if (!chunk.layers[li].useAlpha()) continue;
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size_t off = chunk.layers[li].offsetMCAL;
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if (off + 4096 > chunk.alphaMap.size()) continue;
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std::string path = outputDir + "/chunk_" + std::to_string(ci) +
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"_layer_" + std::to_string(li) + ".png";
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stbi_write_png(path.c_str(), 64, 64, 1,
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chunk.alphaMap.data() + off, 64);
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exported++;
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}
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}
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return exported;
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}
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bool WoweeTerrain::importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain) {
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return pipeline::WoweeTerrainLoader::load(basePath, terrain);
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}
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} // namespace editor
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} // namespace wowee
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