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Backward swimming was using 50% of forward swim speed as a hardcoded fallback. Wire up the server-authoritative swim back speed so Warlock Dark Pact, buffs, and server-forced speed changes all apply correctly when swimming backward. - game_handler.hpp: add getServerSwimBackSpeed() accessor - camera_controller.hpp: add swimBackSpeedOverride_ field + setter - camera_controller.cpp: apply swimBackSpeedOverride_ when player swims backward without forward input; fall back to 50% of swim speed - application.cpp: sync swim back speed each frame |
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