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Novel replacement for the PetTalent.dbc + PetTalentTab.dbc pair that defined the Hunter pet talent system added in WotLK. Each entry is one talent in one of the three pet trees (Cunning/utility, Ferocity/DPS, Tenacity/tank), placed at a (tier, column) grid position with a per-rank spell ID array, an optional prerequisite-talent edge, and a legacy loyalty-level requirement carried over from Vanilla pet happiness mechanics. Combines three patterns previously seen separately into one format: variable-length payload (spellIdsByRank[] mirroring WCMR's members[]), graph edge (prerequisiteTalentId mirroring WBAB's previousRankId), and grid placement (tier+column — first format with explicit 2D layout coordinates the renderer can use to draw the talent tree UI). Three preset emitters one per tree: makeFerocity (6 talents tiers 0-3 with prereq chain CobraReflexes -> SpikedCollar -> SpidersBite plus parallel Serpent -> Boars -> Rabid), makeCunning (5 talents Dash/Owls/ Recovery/Cornered/Phoenix), makeTenacity (5 talents Charge/Stamina/Stomp/Taunt/LastStand). Validator's most novel checks combine grid + graph constraints unique to talent-tree formats: - (tree, tier, column) cell uniqueness — two talents in the same cell would render on top of each other - prereq must resolve to an existing talent IN THE SAME TREE (cross-tree prereqs are illegal) - prereq tier must be STRICTLY LESS than this tier (talents only depend on earlier tiers, no same-tier or backward dependencies) - spellIdsByRank.size() must EQUAL maxRank exactly - no zero spell IDs within the rank array Plus the standard: id+name required, treeKind 0..2, tier 0..6 (7 tiers), column 0..2 (3 columns), maxRank 1..5, no duplicate talentIds, no self-referencing prereqs. Format count 106 -> 107. CLI flag count 1170 -> 1175.
12 lines
235 B
C++
12 lines
235 B
C++
#pragma once
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namespace wowee {
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namespace editor {
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namespace cli {
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bool handlePetTalentsCatalog(int& i, int argc, char** argv,
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int& outRc);
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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