Kelsidavis-WoWee/src
Kelsi a58115041f Fix spline parsing always falling through to compact format
The legacy spline parser successfully read points but then unconditionally
rewound and re-parsed as compact format. When the data was actually legacy
format, the compact parser would read garbage and fail, causing the entire
update block (and all subsequent blocks in the packet) to be dropped.
This made creatures invisible when their spawn packet contained a spline.
2026-02-23 05:13:26 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Add diagnostics for invisible creatures and update shadow signatures 2026-02-23 04:59:39 -08:00
game Fix spline parsing always falling through to compact format 2026-02-23 05:13:26 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Fix WMO LOD shell culling and MOGP header parsing 2026-02-23 03:23:18 -08:00
rendering Add diagnostics for invisible creatures and update shadow signatures 2026-02-23 04:59:39 -08:00
ui Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
main.cpp Optimize logging overhead and character animation threading 2026-02-22 06:32:49 -08:00