Kelsidavis-WoWee/include
Kelsi 6403d84a28 feat(editor): add WSPV (Spell Variant) — 113th open format
Novel replacement for the implicit context-conditional
spell substitution rules vanilla WoW encoded across
SpellSpecificType, SpellEffect.EffectMechanic override
fields, and the proc-modified spell tables in
SpellProcEvent. Each entry binds one base spell to a
variant spell that activates when a runtime condition
is met (player in a specific stance, talent talented,
racial buff active, weapon equipped, aura present).

Six conditionKind values cover the full substitution
surface: Stance / Form / Talent / Race / EquippedWeapon
/ AuraActive. The conditionValue field is polymorphic —
its semantics depend on conditionKind (a stance spellId,
a talentId, a race bit, etc.). The spell-cast pipeline
iterates findByBaseSpell at cast time and picks the
highest-priority variant whose condition is satisfied,
falling through to the base spell if none matches.

Three preset emitters demonstrating the pattern:
makeWarriorStance (4 stance-conditional Warrior
variants — Heroic Strike Berserker damage bonus,
Battle baseline, Mocking Blow Defensive AoE taunt,
Pummel Berserker-only gate), makeTalentMod (4 talent-
modified variants — Frostbolt + Brain Freeze instant,
Lava Burst + Flame Shock auto-crit, Earth Shield +
Improved bonus heal, Ferocious Bite + Berserk),
makeRacial (4 race-gated racials — Stoneform Dwarf,
War Stomp Tauren, Berserking Troll, Will of the
Forsaken).

Validator's most novel check is the (baseSpell,
conditionKind, conditionValue, priority) 4-tuple
uniqueness — two variants with all four matching
would tie at runtime and resolve non-deterministically
(the spell-cast pipeline's std::sort by priority is
stable but the underlying iteration order is undefined
when priorities tie). Packs the tuple into 64 bits
(base 32 | value 16 | kind 8 | prio 8) for set lookup.

Format count 112 -> 113. CLI flag count 1213 -> 1218.
2026-05-10 02:20:19 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(editor): add WSPV (Spell Variant) — 113th open format 2026-05-10 02:20:19 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00