Kelsidavis-WoWee/include
Kelsi a664027f5f feat(pipeline): add WSCH (Wowee Spell School) catalog
56th open format — replaces SpellSchools.dbc plus the
Resistances.dbc resistance-cap tables. Defines damage
schools spells use: Physical, Holy, Fire, Nature, Frost,
Shadow, Arcane, plus combined / hybrid schools that count
as multiple types simultaneously (Spellfire, Spellshadow,
Spellfrost — relevant for resistance-bypass mechanics).

7 canonical schools with single-bit IDs (1, 2, 4, 8, 16,
32, 64) so combinedSchoolMask values line up directly with
the spell engine's school-bit enum. Hybrid schools use
high-bit IDs (0x80000001+) and their combinedSchoolMask
references the canonical bits they qualify as. Each school
carries visual identity (color tint, icon), gameplay rules
(canBeImmune / canBeAbsorbed / canBeReflected / canCrit),
resistance cap at max level, and cast / impact sound IDs.

Cross-references with prior formats — castSoundId and
impactSoundId point at WSND.soundId; combinedSchoolMask
is a bitmask of OTHER WSCH.schoolId values within the same
catalog.

CLI: --gen-sch (3 base — Physical / Fire / Holy showing
non-resistable Holy + non-reflectable Physical), --gen-sch-
magical (6 canonical magical schools with proper colors
+ 365 max-level resistance caps), --gen-sch-combined (3
hybrids — Spellfire / Spellshadow / Spellfrost with
multi-bit combinedSchoolMask), --info-wsch, --validate-wsch
with --json variants. Validator catches id+name required,
reflected-without-absorbed warning (reflected damage
should be absorbable), self-referential combinedSchoolMask
(school qualifying as itself), and combined-mask references
to bits not defined in the same catalog (resolved at runtime
across catalogs).

Format graph: 55 → 56 binary formats. CLI flag count: 798
→ 804.
2026-05-09 20:19:34 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): add WSCH (Wowee Spell School) catalog 2026-05-09 20:19:34 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00