Kelsidavis-WoWee/include
Kelsi a795239e77 fix: spline parse order (WotLK-first) fixes missing NPCs; bound WMO liquid loading
Spline auto-detection: try WotLK format before Classic to prevent false-positive
matches where durationMod float bytes resemble a valid Classic pointCount. This
caused the movement block to consume wrong byte count, corrupting the update mask
read (maskBlockCount=57/129/203 instead of ~5) and silently dropping NPC spawns.

Terrain latency: bound WMO liquid group loading to 4 groups per advanceFinalization
call. Large WMOs (e.g., Stormwind canals with 40+ liquid groups) previously loaded
all groups in one unbounded loop, blowing past the 8ms frame budget and causing
stalls up to 1300ms. Now yields back to processReadyTiles() after 4 groups so the
time budget check can break out.
2026-03-27 16:51:13 -07:00
..
addons feat: display Lua addon errors as in-game UI errors 2026-03-21 06:00:06 -07:00
audio fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core refactor: extract loadWeaponM2() to deduplicate weapon model loading 2026-03-25 14:17:19 -07:00
game perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
network refactor: add Packet::hasData(), replace 52 position checks and 14 more Lua guards 2026-03-25 14:39:01 -07:00
pipeline perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix: spline parse order (WotLK-first) fixes missing NPCs; bound WMO liquid loading 2026-03-27 16:51:13 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor: add kCastGreen/kQueueGreen constants, remove dead code 2026-03-27 15:01:12 -07:00