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50th procedural texture: smooth cosine ridges that lerp between bgHex (trough) and hiHex (crest) over a configurable period. Direction defaults to vertical ridges (wave varies along X) — the standard corrugated-sheet-metal-roof look — with optional horizontal mode for siding panels and pipe texturing. Useful for sheet-metal roofing, corrugated-iron walls, sci-fi paneling, and any "ridged plate" surface where the existing flat --gen-texture-metal would read as too uniform. Default 16px period at 256x256 reads cleanly with about 16 ridges across the tile. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||