Kelsidavis-WoWee/include
Kelsi a81e69c78d feat(pipeline): add WMAC (Wowee Macro / Slash Command) catalog
58th open format — novel format with no direct DBC equivalent.
WoW historically stored player macros client-side in the user
profile and system slash commands as hardcoded engine handlers;
WMAC unifies both into a single structured catalog so default
macros, system slash commands, and shipped player presets can
be authored, validated, and shipped as content alongside the
rest of the open-format graph.

5 macro kinds (SystemSlash for engine /sit /dance handlers,
DefaultMacro for shipped presets, PlayerTemplate for user
templates, GuildMacro for guild-shared, SharedMacro for
account-wide). Multi-line macro bodies are stored verbatim
with literal '\n' separators — the client parses /cast /
/target / /run lines at runtime.

Cross-references with prior formats — requiredClassMask uses
WCHC.classId bit positions (Warrior=0x02, etc, same as WGLY/
WSET/WGTP).

CLI: --gen-mac (3 system slash — /sit, /dance, /target with
[@mouseover] modifier), --gen-mac-combat (4 warrior combat
templates — heroic strike spam, charge/intercept stance dance,
intercept stance switch, victory rush+bloodthirst fallback —
each with default key bindings), --gen-mac-utility (3 universal
utility — /follow target, mass /inv with %targetN tokens,
/releasecorpse via RepopMe()), --info-wmac, --validate-wmac
with --json variants. Validator catches id+name+body required,
kind 0..4, body within maxLength cap, body starting with '/'
or '#' (slash command or showtooltip annotation), and
SystemSlash + classMask warning (slash commands are class-
agnostic — restricting them to a class makes no sense).

Format graph: 57 → 58 binary formats. CLI flag count: 814
→ 819.
2026-05-09 20:30:17 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): add WMAC (Wowee Macro / Slash Command) catalog 2026-05-09 20:30:17 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00