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58th open format — novel format with no direct DBC equivalent. WoW historically stored player macros client-side in the user profile and system slash commands as hardcoded engine handlers; WMAC unifies both into a single structured catalog so default macros, system slash commands, and shipped player presets can be authored, validated, and shipped as content alongside the rest of the open-format graph. 5 macro kinds (SystemSlash for engine /sit /dance handlers, DefaultMacro for shipped presets, PlayerTemplate for user templates, GuildMacro for guild-shared, SharedMacro for account-wide). Multi-line macro bodies are stored verbatim with literal '\n' separators — the client parses /cast / /target / /run lines at runtime. Cross-references with prior formats — requiredClassMask uses WCHC.classId bit positions (Warrior=0x02, etc, same as WGLY/ WSET/WGTP). CLI: --gen-mac (3 system slash — /sit, /dance, /target with [@mouseover] modifier), --gen-mac-combat (4 warrior combat templates — heroic strike spam, charge/intercept stance dance, intercept stance switch, victory rush+bloodthirst fallback — each with default key bindings), --gen-mac-utility (3 universal utility — /follow target, mass /inv with %targetN tokens, /releasecorpse via RepopMe()), --info-wmac, --validate-wmac with --json variants. Validator catches id+name+body required, kind 0..4, body within maxLength cap, body starting with '/' or '#' (slash command or showtooltip annotation), and SystemSlash + classMask warning (slash commands are class- agnostic — restricting them to a class makes no sense). Format graph: 57 → 58 binary formats. CLI flag count: 814 → 819.
270 lines
7.2 KiB
C++
270 lines
7.2 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_spells_catalog.hpp"
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#include "cli_achievements_catalog.hpp"
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#include "cli_trainers_catalog.hpp"
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#include "cli_gossip_catalog.hpp"
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#include "cli_taxi_catalog.hpp"
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#include "cli_talents_catalog.hpp"
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#include "cli_maps_catalog.hpp"
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#include "cli_chars_catalog.hpp"
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#include "cli_tokens_catalog.hpp"
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#include "cli_triggers_catalog.hpp"
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#include "cli_titles_catalog.hpp"
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#include "cli_events_catalog.hpp"
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#include "cli_mounts_catalog.hpp"
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#include "cli_battlegrounds_catalog.hpp"
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#include "cli_mail_catalog.hpp"
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#include "cli_gems_catalog.hpp"
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#include "cli_guilds_catalog.hpp"
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#include "cli_conditions_catalog.hpp"
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#include "cli_pets_catalog.hpp"
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#include "cli_auction_catalog.hpp"
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#include "cli_channels_catalog.hpp"
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#include "cli_cinematics_catalog.hpp"
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#include "cli_glyphs_catalog.hpp"
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#include "cli_vehicles_catalog.hpp"
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#include "cli_holidays_catalog.hpp"
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#include "cli_liquids_catalog.hpp"
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#include "cli_list_formats.hpp"
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#include "cli_info_magic.hpp"
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#include "cli_animations_catalog.hpp"
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#include "cli_spell_visuals_catalog.hpp"
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#include "cli_summary_dir.hpp"
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#include "cli_rename_magic.hpp"
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#include "cli_world_state_ui_catalog.hpp"
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#include "cli_player_conditions_catalog.hpp"
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#include "cli_trade_skills_catalog.hpp"
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#include "cli_creature_equipment_catalog.hpp"
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#include "cli_item_sets_catalog.hpp"
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#include "cli_touch_tree.hpp"
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#include "cli_game_tips_catalog.hpp"
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#include "cli_companions_catalog.hpp"
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#include "cli_spell_mechanics_catalog.hpp"
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#include "cli_keybindings_catalog.hpp"
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#include "cli_tree_summary_md.hpp"
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#include "cli_spell_schools_catalog.hpp"
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#include "cli_lfg_catalog.hpp"
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#include "cli_catalog_grep.hpp"
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#include "cli_macros_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleSpellsCatalog,
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handleAchievementsCatalog,
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handleTrainersCatalog,
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handleGossipCatalog,
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handleTaxiCatalog,
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handleTalentsCatalog,
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handleMapsCatalog,
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handleCharsCatalog,
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handleTokensCatalog,
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handleTriggersCatalog,
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handleTitlesCatalog,
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handleEventsCatalog,
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handleMountsCatalog,
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handleBattlegroundsCatalog,
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handleMailCatalog,
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handleGemsCatalog,
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handleGuildsCatalog,
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handleConditionsCatalog,
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handlePetsCatalog,
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handleAuctionCatalog,
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handleChannelsCatalog,
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handleCinematicsCatalog,
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handleGlyphsCatalog,
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handleVehiclesCatalog,
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handleHolidaysCatalog,
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handleLiquidsCatalog,
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handleListFormats,
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handleInfoMagic,
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handleAnimationsCatalog,
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handleSpellVisualsCatalog,
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handleSummaryDir,
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handleRenameMagic,
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handleWorldStateUICatalog,
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handlePlayerConditionsCatalog,
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handleTradeSkillsCatalog,
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handleCreatureEquipmentCatalog,
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handleItemSetsCatalog,
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handleTouchTree,
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handleGameTipsCatalog,
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handleCompanionsCatalog,
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handleSpellMechanicsCatalog,
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handleKeybindingsCatalog,
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handleTreeSummaryMd,
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handleSpellSchoolsCatalog,
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handleLFGCatalog,
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handleCatalogGrep,
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handleMacrosCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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