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Shows a thin progress bar below the player health/power bars whenever the player is auto-attacking. The bar fills from the last swing timestamp to the next expected swing based on the main-hand weapon's delay (from ItemQueryResponseData::delayMs). Falls back to 2.0s for unarmed. Turns gold and shows "Swing!" when the timer is complete to signal readiness. Hides when not auto-attacking. |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_aliases_generated.inc | ||
| opcode_enum_generated.inc | ||
| opcode_names_generated.inc | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||