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- Erode brush mode: simulates water erosion by moving height downhill based on slope, creating natural drainage patterns and gullies - NPC JSON loader: File > Load NPCs parses saved creatures.json back into the spawn list (round-trip save/load now works) - Auto-save: every 5 minutes when unsaved changes exist, exports the full zone (ADT + WDT + creatures) to the output directory - Sculpt mode now has 6 brush types: Raise/Lower/Smooth/Flatten/Level/Erode |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||