mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
- Add getServerTurnRate() accessor and turnRateOverride_ field so the keyboard turn speed respects SMSG_FORCE_TURN_RATE_CHANGE from server - Convert rad/s → deg/s before applying to camera yaw logic - Fix SMSG_SPLINE_SET_RUN_BACK/SWIM/FLIGHT/FLIGHT_BACK/SWIM_BACK/WALK/ TURN_RATE handlers: all previously discarded the value; now update the corresponding serverXxxSpeed_ / serverTurnRate_ field when GUID matches playerGuid (camera controller syncs these every frame) |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||