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- Send CMSG_QUERY_QUESTS_COMPLETED on initial world entry so completedQuests_ is populated from the server response - Clear completedQuests_ on world entry to avoid stale data across sessions - Add isQuestCompleted(questId) and getCompletedQuests() public accessors to allow UI layers to filter NPC quest offers by completion state |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||