Kelsidavis-WoWee/tools
Kelsi ac096c5c86 feat(editor): add --export-whm-glb completing the .glb exporter trio
Third and final glTF 2.0 binary exporter — terrain heightmaps now
ship to the modern web 3D ecosystem alongside WOM models and WOB
buildings:

  wowee_editor --export-whm-glb custom_zones/MyZone/MyZone_30_30

Mesh layout matches --export-whm-obj exactly (9x9 outer vertex grid
per chunk, 8x8 quads -> 2 tris each, hole bits respected) so the
.glb and .obj of the same source align spatially when overlaid.

Per-chunk primitive scheme:
- One global vertex pool (positions + normals interleaved by section).
- One global index pool packed sequentially.
- Each loaded chunk gets its own primitive sliced from the shared
  index bufferView via byteOffset.
- Designers can hide chunks individually in three.js for area-by-area
  inspection of large terrains.

v1 simplifications:
- Normals synthesized as +Z (terrain Z-up). Real per-vertex normals
  with cross-chunk smoothing is a follow-up; viewers can compute
  their own from positions in the meantime.
- No UVs (no per-chunk material yet — that depends on splat alpha
  layers which are a separate format problem).

Verified on a 256-chunk scaffolded zone: 20736 verts, 32768 tris,
256 primitives. First chunk's primitive has 384 indices (128 tris
× 3). Position accessor bounds match WoW coord system for tile
(30, 30): min ~(533, 533), max ~(1067, 1067). Total .glb 929KB,
all spec-compliant.
2026-05-06 13:17:37 -07:00
..
asset_extract feat(extract): --purge-proprietary --json for machine-readable purge report 2026-05-06 11:32:42 -07:00
auth_login_probe Auth: include CRC in legacy proof; extend Turtle integrity set 2026-02-13 01:41:59 -08:00
auth_probe Add authenticator opcode support + auth_probe tool 2026-02-13 00:55:36 -08:00
blp_convert Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
dbc_to_csv tools: fix DBC string-column detection false positives in both dbc_to_csv and asset_extract 2026-03-10 03:49:06 -07:00
editor feat(editor): add --export-whm-glb completing the .glb exporter trio 2026-05-06 13:17:37 -07:00
asset_pipeline_gui.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
backup_assets.sh Fix macOS build process and make shell scripts cross-platform 2026-02-23 18:35:53 -08:00
diff_classic_turtle_opcodes.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
gen_opcode_registry.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
generate_ffx_sdk_vk_permutations.sh Fix FSR3 permutation script failures on arm64 Linux and Windows 2026-03-09 13:11:03 -07:00
m2_viewer.py feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
opcode_map_utils.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00
validate_opcode_maps.py chore: fix executable permissions on 6 scripts 2026-03-30 18:55:15 -07:00