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setTarget() was not clearing targetAuras, leaving stale buff/debuff icons from the previous target visible on the buff bar until the server sent SMSG_AURA_UPDATE_ALL for the new target. Reset all slots to empty on target change so the display is immediately correct. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||