Kelsidavis-WoWee/include/rendering
Kelsi ac3c90dd75 Fix M2 animated instance flashing (deer/bird/critter pop-in)
Root cause: bonesDirty was a single bool shared across both
double-buffered frame indices. When bones were copied to frame 0's
SSBO and bonesDirty cleared, frame 1's newly-allocated SSBO would
contain garbage/zeros and never get populated — causing animated
M2 instances to flash invisible on alternating frames.

Fix: Make bonesDirty per-frame-index (bool[2]) so each buffer
independently tracks whether it needs bone data uploaded. When
bones are recomputed, both indices are marked dirty. When uploaded
during render, only the current frame index is cleared. New buffer
allocations in prepareRender force their frame index dirty.
2026-03-07 22:47:07 -08:00
..
camera.hpp Fix camera occlusion and stabilize WMO/M2 collision behavior 2026-02-03 16:04:21 -08:00
camera_controller.hpp Suppress movement after teleport/portal, add shadow distance slider 2026-03-06 20:38:58 -08:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
character_renderer.hpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
charge_effect.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.hpp Background normal map generation, queue-draining load screen warmup 2026-03-07 18:40:24 -08:00
m2_renderer.hpp Fix M2 animated instance flashing (deer/bird/critter pop-in) 2026-03-07 22:47:07 -08:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle 2026-02-23 08:01:20 -08:00
mount_dust.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
renderer.hpp Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization 2026-03-07 22:29:06 -08:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
terrain_manager.hpp Throttle proactive tile streaming to reduce post-load hitching 2026-03-07 22:40:07 -08:00
terrain_renderer.hpp Faster terrain/model loading: more workers, batched finalization, skip redundant I/O 2026-03-07 12:32:39 -08:00
texture.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.hpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
vk_frame_data.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_pipeline.hpp Fix specular direction by correcting front face winding for Vulkan Y-flip 2026-02-23 04:02:21 -08:00
vk_render_target.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
vk_shader.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_utils.hpp Fix all build warnings 2026-02-23 19:16:47 -08:00
water_renderer.hpp Add water refraction toggle with per-frame scene history 2026-03-06 19:15:34 -08:00
weather.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.hpp Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization 2026-03-07 22:29:06 -08:00
world_map.hpp Fix map exploration by checking subzone bits instead of only the parent zone bit 2026-02-26 11:01:52 -08:00