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terrain_manager.cpp had a 70-line duplicate of the WOM->M2 conversion that ignored WOM3 multi-batch support. Replaced with a single toM2() call. Also extended toM2 to copy bones and animation sequence headers so the shared helper now produces a fully renderable M2Model from any WOM version, with main game and editor both using the same code path. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||