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playOneShot() spawns an external ffplay process that bypasses the miniaudio engine master volume. Now checks getMasterVolume() before spawning the process. |
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| .. | ||
| activity_sound_manager.cpp | ||
| ambient_sound_manager.cpp | ||
| audio_engine.cpp | ||
| combat_sound_manager.cpp | ||
| footstep_manager.cpp | ||
| mount_sound_manager.cpp | ||
| movement_sound_manager.cpp | ||
| music_manager.cpp | ||
| npc_voice_manager.cpp | ||
| spell_sound_manager.cpp | ||
| ui_sound_manager.cpp | ||