Kelsidavis-WoWee/src/audio
Kelsi 3d6e3993d2 Fix water splash sounds bypassing mute via ffplay path
playOneShot() spawns an external ffplay process that bypasses the
miniaudio engine master volume. Now checks getMasterVolume() before
spawning the process.
2026-02-26 02:34:36 -08:00
..
activity_sound_manager.cpp Fix water splash sounds bypassing mute via ffplay path 2026-02-26 02:34:36 -08:00
ambient_sound_manager.cpp Optimize city performance and harden WMO grounding 2026-02-25 10:22:05 -08:00
audio_engine.cpp Skip sound playback when master volume is muted 2026-02-26 02:31:06 -08:00
combat_sound_manager.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp Fix UI window hotkey toggles and silent mount sound fallback 2026-02-14 21:56:38 -08:00
movement_sound_manager.cpp Add movement sound manager for water splashes and jump/land vocalizations 2026-02-09 16:50:37 -08:00
music_manager.cpp Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
npc_voice_manager.cpp Add goblin voice support for NPCs 2026-02-09 17:14:34 -08:00
spell_sound_manager.cpp Add comprehensive spell sound manager with 35+ magic sounds 2026-02-09 16:45:30 -08:00
ui_sound_manager.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00