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zone_manager.cpp used std::rand() for music track selection with modulo bias and global state. game_screen.cpp used std::rand() for rain/snow particle positions. Both now use local std::mt19937 seeded from random_device. Also removes the global srand(time(nullptr)) call since no code depends on the C rand() seed anymore. No std::rand() or srand() calls remain in the codebase. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||