Kelsidavis-WoWee/include
Kelsi 6b75c7b5c5 perf(weather): single-pass particle update + position copy, hoist camera read
Weather::update walked the particle vector twice (update, then copy
position into the GPU upload buffer) and called camera.getPosition()
once per particle inside updateParticle. Fold both passes into one
loop and hoist the camera read once. For storms with thousands of
particles, that's one pass instead of two plus N fewer member reads.
2026-05-14 13:24:59 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game perf(spline): hoist (durationMs / totalDist) out of the per-key loop 2026-05-14 13:19:23 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): WLNK chat hyperlink template catalog (146th open format) 2026-05-10 06:16:37 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering perf(weather): single-pass particle update + position copy, hoist camera read 2026-05-14 13:24:59 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00