Kelsidavis-WoWee/include/rendering
Kelsi 6b75c7b5c5 perf(weather): single-pass particle update + position copy, hoist camera read
Weather::update walked the particle vector twice (update, then copy
position into the GPU upload buffer) and called camera.getPosition()
once per particle inside updateParticle. Fold both passes into one
loop and hoist the camera read once. For storms with thousands of
particles, that's one pass instead of two plus N fewer member reads.
2026-05-14 13:24:59 -07:00
..
animation feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
world_map feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow 2026-04-12 20:02:50 +03:00
amd_fsr3_runtime.hpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
animation_controller.hpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
camera.hpp fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
camera_controller.hpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp fix(rendering): per-image semaphores and depth-format shadow placeholder 2026-04-03 17:52:48 -07:00
character_renderer.hpp perf(render): cache static sorts, skip WMO portal vector copy 2026-05-14 11:47:23 -07:00
charge_effect.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
hiz_system.hpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
loading_screen.hpp feat: show zone name on loading screen during world transitions 2026-03-20 18:12:23 -07:00
m2_model_classifier.hpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
m2_renderer.hpp perf(m2-cull): precompute static cull factors on each M2 instance 2026-05-14 12:40:43 -07:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow 2026-04-12 20:02:50 +03:00
mount_dust.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
overlay_system.hpp chore(refactor): god-object decomposition and mega-file splits 2026-04-05 19:30:44 +03:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
post_process_pipeline.hpp fix(rendering): defer model buffer destruction and per-frame FXAA descriptors 2026-04-03 19:17:55 -07:00
quest_marker_renderer.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
render_constants.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
render_graph.hpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
renderer.hpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
spell_visual_system.hpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
terrain_manager.hpp fix(terrain): main game also propagates MODF scale to WMO instances 2026-05-06 03:55:14 -07:00
terrain_renderer.hpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
vk_buffer.hpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
vk_context.hpp perf(vk): reuse the immediate command buffer across submits 2026-05-14 12:31:22 -07:00
vk_frame_data.hpp fix: data race on collision query profiling counters 2026-03-29 21:26:11 -07:00
vk_pipeline.hpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00
vk_render_target.hpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.hpp refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings 2026-03-27 15:17:19 -07:00
vk_texture.hpp fix(rendering): check sampler validity in VkTexture::isValid(), fix Windows build 2026-04-05 01:34:49 -07:00
vk_utils.hpp refactor: consolidate duplicate environment variable utility functions 2026-03-11 11:36:06 -07:00
water_renderer.hpp Add water refraction toggle with per-frame scene history 2026-03-06 19:15:34 -08:00
weather.hpp perf(weather): single-pass particle update + position copy, hoist camera read 2026-05-14 13:24:59 -07:00
wmo_renderer.hpp perf(wmo): cache ModelData pointer on draw list, skip duplicate hashmap find 2026-05-14 12:34:36 -07:00
world_map.hpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00