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https://github.com/Kelsidavis/WoWee.git
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- Delete 4 legacy GLSL 330 shaders (basic.vert/frag, terrain.vert/frag) left over from OpenGL→Vulkan migration — Vulkan equivalents exist as *.glsl files compiled to SPIR-V by the build system - Delete orphaned mpq_manager.hpp/cpp (694 lines) — not in CMakeLists, not included by any file, unreferenced StormLib integration attempt - Add comments to water.frag.glsl wave constants explaining the multi-octave noise design: non-axis-aligned directions prevent tiling, frequency increases and amplitude decreases per octave for natural water appearance |
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| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| asset_manifest.hpp | ||
| blp_loader.hpp | ||
| dbc_layout.hpp | ||
| dbc_loader.hpp | ||
| loose_file_reader.hpp | ||
| m2_loader.hpp | ||
| terrain_mesh.hpp | ||
| wdt_loader.hpp | ||
| wmo_loader.hpp | ||